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Panel advances 5% in‑game purchase fee to fund youth mental‑health programs after debate on legal nexus

May 11, 2026 | 2026 Legislature CO, Colorado


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Panel advances 5% in‑game purchase fee to fund youth mental‑health programs after debate on legal nexus
The committee advanced House Bill 14‑18 after extended questioning about the scope of the proposal and its legal basis.

Sponsor explained the bill would create two state enterprises that levy a 5% fee on in‑game purchases (microtransactions) and would dedicate revenue to three program areas: a youth mental‑health core, an out‑of‑school‑time grant program, and the youth mental‑health services program. "So it's a fee assessed on in game purchases," a committee witness summarized, noting the 5% charge would be in addition to Colorado tax.

Members pressed sponsors on the justification for classifying the fee as an enterprise revenue source and whether the Attorney General's office had evaluated the enterprise status. One senator asked whether the fee is a flat fee or percentage; sponsors and witnesses confirmed it is a 5% fee on microtransactions. Several senators also questioned the business nexus — why a gaming microtransaction fee funds youth mental health — and sponsors pointed to testimony and expert evidence presented in prior hearings linking online gaming and youth mental‑health concerns.

The Department of Law requested funding to administer the enterprise and the committee adopted amendment J002 to provide administration resources; with that amendment adopted the committee voted 4‑3 to advance the bill from committee.

Sponsors emphasized this is not a general sales tax change but a targeted fee on a specific commercial transaction; questions about enforcement, coverage of out‑of‑state game providers, and legal risk were raised but not resolved in the hearing. The committee advanced the bill with the J002 amendment, and the matter will proceed to subsequent legislative steps where technical legal and administrative details will be reconciled.

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